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Texture Applications article

Texture handling is key to successful 3D materials - and to bitmap and vector formatting too

Tom Arah shows you the best way to bring some texture into your design work.

Long-term readers will know that I am a big fan and keen advocate of the use of seamless bitmap textures. Such textures play an essential role in the production of 3D work, as we saw again last month, but they can also prove just as useful within 2D bitmap and vector environments...


Tom ArahTom Arah is the webmaster of designer-info.com. He has been a professional designer working with computer software since 1987. He also offers training and consultancy and since 1997 has been the contributing editor covering design issues for PC Pro, the UK's biggest-selling (and best) computer monthly.

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